Research Subject 2: Human City Interaction with non-human like robots

Yasuto Nakanishi Group The environment in which people live influences their behavioral patterns and unconscious thoughts. When I moved from the Nara to Tokyo upon entering university, I was initially concerned about the lack of mountains in my surroundings. My friend from Funabashi, a flat area by the sea, disliked the hills around her university …

Boomshin

We proposed “Boomshin”, which uses an encounter-type tactile display to temporally switch between the presence and absence of tactile presentation of objects in space. We named the objects without tactile presentation as “Boomshin” and evaluated changes in the impression of the game experience by using the temporal appearance patterns of both as independent variables. The …

AmplifiedCarousel

With the spread of virtual reality (VR) attractions, vector generation techniques that enhance the sense of realism are gaining attention. Additionally, mixed reality (MR) at- tractions, which overlay VR onto a real-world display, are expected to become more prevalent in the future. However, with MR, it is impossible to move all the coordinates of the …

AmplifiedCoaster

By combining a HMD showing VR images of the roller coaster experience and an electric wheelchair as a simple motion platform with a small moving ramp that is a customized electric wheelchair, we provide continuous sensation of ascent, and continuous sensation of descent. And, the combination of an electric wheelchair as a simple motion platform …

Furnituroid #1, BarLight

We introduced our furniture robot at ACM/IEEE HRI2022, and the paper title is “Furnituroid: Shape-Changing Mobile Furniture Robot for Multiple and Dynamic Affordances”. We proposed a design approach named as “Furnituroid”, and described the concept and the design space.It is a shape-changing mobile furniture robot and the first instance “Barlight” was unveiled.

SmartCity, Fungi and Budda

In the following note, we archive discussions with people from various fields on the following topics as a project named “Smart City, Fungi and Buddha”.https://note.com/cityfungibuddha・Autonomous car, Robotics and AI・Smart City and Landscape・The future of design focused on post human-centered Design・Multi-species Ethnography with various intelligence different from human・The Art of thinking and living with objects beyond …

c-SNE: Emotion-based Deep Cross-modal Retrieval by using Stochastic Neighbor Embedding

Cross-modal retrieval based on subjective information aims to enable flexible media retrieval services, such as allowing users to specify, for example, a text or/and an image to search audio clips. The resulting audio clips should have an impression similar to the specified text/image. Existing methods focus on building cross-media cross-modal relationships using objective information from …

Self-Control Methods for SNS Use Using Discomfort Caused by Reduced Usability

With the spread of social networking services, excessive use of these services has become a problem. It is also known as SNS addictions and cause various adverse physical and mental health effects. Restricting the use of SNS has become a very difficult task because various reward systems incorporated in SNS and the high convenience of …

Large-scale Estimation of People’s Moods using Web Search Queries and Mobile Sensor Data

Focusing on the emotional state which is closely related to the rationality states, we constructed machine learning models to estimate the emotional state (mood score) from the user’s search keywords by combining (1) values obtained from various sensors on smartphones, (2) self-reported subjective data obtained through the Experience Sampling Method (ESM), and (3) search keywords …